Taking up an entire level can be done in a way I don't think is disruptive, but it rarely is done that way. I guess my base complaint would be the non-blendiness of the act. Most "hogged" levels are just hijacks, visual disruptions. Personally, I don't enjoy those and I think it misses the point of the exercise. That said, I have access to the code and change the rules of Gridcosm. But I don't. Jon and I have discussed possible adaptations to the rules of Gridcosm. Most of them center around the throttling of posting-frequency, methods that would allow hogging, but only over the course of a couple of days. Solutions like that wouldn't forbid hogging, or even discourage it much beyond giving other people an opportunity to chime in on a level before it was consumed.
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