I guess mrm was Low? I thought if i based my groundline at a 50 i'd be in line, but the ground line of the bridge is lower than 250(100) SO I guess what im asking Is, Are there angles and line positions that 'work' better? arent some angles the same as others when turned? or does and angled line just have to converge to common perspective point? Is i more reasonable to stay parellel to the ground line and just wish your angled lines to a vanishing point? why do Grid cosms look ez and 3d but when i try to add my ideas don't line up depthwise. Are there rules of thumb for gridcosm angles and line positions? WIll staying on 50's and using only certain angles make better gridcosm? I have noticed Lots of pictures have the same angles and therefore merge in percpective lines. I guess im just wondering if there are angles or degrees that are naturally better in Gridcosm than otheres? Or any other advice. If I play Microsoft Paint pictures are people going to be dissapointed or bothered? Or if I copy pictures that can't really merge with the other artist... Does adobe Photoshop let you guys do all those textures and blends? And graduated/dithered details? paint pixels are like imitation salt
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