I'm not sure if my definition of Gridcosm will help much. In my world a gridjack of a few levels is totally warranted if it's interesting. Now in this particular case I wasn't all into Kilbo's levels, but I do applaud him for admitting his reasons were his need turn on the creative part of his brain and hope to see him contribute some more. (Although pouring that creativity into just a square or two might would be something to look forward to.) The way I see it, if the grid happens to be there for someone needing to go on a creation binge, then cool . . . Gridcosm rules, mainly because of it's anarchy within 450px repeated over and over ad infinitum (hopefully). Do I think it works best when contributors are looking at each others squares and collaborating genuinely (blending, riffing thematically, etc.)? Absolutely. But the openness of the "game" is part of it's power. What we're doing right now is all we need to do:the grid will survive the occasional gridhog . .
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