Well, where to begin. You are certainly free to exercise any of your radical concepts and "new dynamic" forms on the grid, just as I am free to criticise your efforts. A couple of things: The point of collaboration is to work with others. If you're interested in the effects of the grid changing from level to level, go try it out for yourself like Mike did, Mikecosm000 <pcc.net> Maybe somebody will look at it. However you should realize that the point of this thing is for people to work together. Frankly I didn't find what you did very interesting and it certainly wasn't collaborative. I'm not going to argue that what you did was or was not "artistic work". That's a game not worth playing. You say you're trying to make the pieces work in a "new way". If that means doing multiple levels by yourself without the consideration of other participants. Well, you're going to have to come up with more to convince me that it's worth looking at, much less contributing to. Personally, I find it really boring, but like you said that's just my opinion. -Jer P.s. why the two id's BUH and SUH? Do you really need both to execute your "artistic vision"?
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